We are continually searching for creative methods to encourage crowd participation. Board games that instruct complex industry cycles, give the permission to instructors to encourage learning, instead of being the master and allow the trainer to watch the member’s responses during the game.
Games are valuable to the world and players are the future of the next greatest scientific achievement. Games are significant because they determine how we think and view things. Teaching and games have some thing in common:
This is the essential point of any game and seminar. Players and students play/learn to accomplish an objective.
The guidelines make it feasible for players/learners to be more inventive and smart.
A feedback framework
Shows player’s / learner’s performance.
This is the piece of the framework that tells players/learners that they have the option to leave the game/lesson whenever they want.
A Travelectors story
For some people facing the Pandemic was the bitter pill. But we saw the writing on the wall, that is the perfect moment to power up our idea. The word we invented is Pandectivity: (n.) The release of creativity during the Pandemic. We need this critical period to stay tuned, well educated, with a dose of childlike curiosity to enjoy learning through games. We employ powerful tools that make life simpler, more secure and self-supporting, giving a practical approach through the use of effective solutions. Travelectors training courses support non-formal education, because it is applicable and can be adjusted to the needs of each individual or group, leading them to explore unique lifestyles. This encourages participants to become part of the action and learn effectively by working in a group which energizes inclusion and diversity. The motive behind training people to embrace multiformity, in our CSR initiative, is to help adults with Autism with up-skilling and finding the right job, in order to feel an integral member of society.